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SNESrckr (Thursday, 1 Jan 2009) Reply dude! Mario is a plumber on magic mushrooms fighting flying turtles, giant flesh eating flowers, riding on a chameleon-dinosaur-hybrid, flying around on stars and clouds and kicking the ass of a giant firespitting evil crocodile. Everythings possible in Super Mario World! andrew (Saturday, 10 Jan 2009) Reply Its not a literal density replacement. Obviously the shroom has a hormonal/hallucinogenic affect on mario. Duhhhh cracker (Sunday, 11 Jan 2009) Reply this is only a 2d diagram of him if you could see the full thing total mass would add up or thats just one dence mushroom Dylan (Thursday, 12 Feb 2009) Reply well you really think those small clothes will fit him?, the missing 48 are his new clothes he jacked from that t*at on the cloud TiagoTiago (Sunday, 1 Mar 2009) Reply perhaps he gets a bit gassy after eating the mushroom, and mushroom gas occupies more volume than solid mushroom Yxalitis (Tuesday, 3 Mar 2009) Reply You haven't counted the pixels in front and behind the ones you can see, we get a 2D representation of a 3D environment, what, are you suggesting Mario is 2D only? Bawz (Monday, 9 Mar 2009) Reply The "magic" in the mushroom is HGH. if you added the amount of HGH that A-Rod took and compared his old and new bodies, the difference would be far greater than the amount of HGH that he injected. thboaw (Saturday, 2 May 2009) Reply Gay, how in the heck do you photoshop a 16 bit pixel pic? It's pointless to make that comment. dustin (Saturday, 2 May 2009) Reply wow! wow wow wow! some sad person actually figured that out, or cares... Or even thought of that. lol Mischa (Sunday, 24 May 2009) Reply i feel awkward for the guy/girl that actually did this. really really weak. SEL (Friday, 7 Aug 2009) Reply ok listen up ppl- mario is based on a 16 x 16 square. kinda explains why it was called a 16-bit game right? any way 16 x 16 = 256 pixels in the square. little mario dosen't use all his 16 bits so he is small.- only one sqquare running around on your screen- but don't forget that mario isn't the only thing on the screen - everything you see is divided into 16-bit squares .... and each little part is 16 x 16 thats why resolution on a big screen was shocking back then cos when the image was made big you could see every pixel. but anyway you were seeing a scrolling screen - made of hundreds of 16 x16 squares - moving behind the mario and mario just moved back and forward on a different layer in front of them - kinda like photoshop layers - yes big mario has 130 more pixels than a 16x16 square can handle so my guess is, is that if the game makers can get one suare containing a little marion to run around on your screen, it wouldn't be that hard to stack another square on top of that to make your big mario..... help any... anyone want to flame me? acerbus80 (Sunday, 6 Sep 2009) Reply I don't know the answer, but I'll bet Chuck Norris could explain this phenomenon. acerbus80 (Sunday, 6 Sep 2009) Reply I don't know the answer, but I'll bet Chuck Norris could explain this phenomenon. acerbus80 (Sunday, 6 Sep 2009) Reply I don't know the answer, but I'll bet Chuck Norris could explain this phenomenon. |